1. Fragile World [Samantha, April, Kate, Danielle Phillips]
In this project, the goal was to encourage awareness of cybersafety for university age students and young people with the aim to impact their understanding of cyber security in a ubiquitously technologized world. The installation has several components with a connecting theme to offer an integrated artwork. The initial reveal raised the following ideas:
- 30 cm (basketball size) glass spheres created for the exhibit with the spheres incorporating an aspect of colour that will represent the different devices/points of contact with the internet/cyberspace. One of the spheres remains whole and perfect, one is smashed and reassembled as a fused glass object such as a phone. The artwork will also include spheres on pedestals, spheres being broken and fused back together. The smashing of the artwork will be captured and perhaps played on a screen behind the original perfect glass sphere and the fused phone / everyday object made from the shattered glass. This video of whole to smash to fusion could be played in multiple ways or edited to be off-kilter happening in irregular order or out of synch.
- Balls of clear glass possibly incorporating items / pages / artefacts such as “thesis” “bank details” and so on may be caught in nets almost falling out, almost smashing, perhaps some have smashed, perhaps some details have escaped the net and are spilling out into cyberspace.
- Words, phrases to capture the intended outcome of more awareness of cybersafety – catchphrase, direct impact to enable audience to recognise this is their world and this could be happening to their data. Need for personal responsibility – we are owners of our cybersecurity.
- 4 by 4 painted canvases of the spheres or abstractions of the spheres, perhaps enhanced / augmented with collages of technical objects perhaps with words projected onto parts of the canvas.
- Tiktok video – this was an earlier approach with the view that the age group keen on Tiktok. This could still be incorporated with the 13 seconds of the most salient, impactful elements of the various artworks providing the video and an audio of key words and sentiments to impact on viewer. This idea was the first one to be rejected due to a lack of knowledge base from the artistic team.
In the group presentation, Danielle Philips raised the point that cyber breach may often be down to human error and the notion of “Why Should I Care?” may be a point to explore.
The Artists them focused on why should young people care? what do they care about? The original thoughts considered that everything that is precious to a young adult is wrapped up in their online and digital presence. Their contacts, conversations, photos, videos, games, banking, music, calendar, and memories. It is in fact “their world!” If something destroyed or corrupted this, their world would be lost. The idea of a fragile world emerged alongside with the idea of a glass globe to represent this.
The idea was debated of a potential series of glass globes representing the “world” of the user and like glass, how delicate and fragile that could be without the right care.
The discussion centred on how this might work and how the inclusion of different colours could be worked into the glass to show different aspects of how a person’s cyber world was constructed, or just to represent different people.
Some of the globes would slip from a person’s hand, (human error) and their world would be shattered. One of the globes would remain intact, showing the care they had taken to protect their world.
The following images of work in progress were shared:
Initial Sketches for Fragile Earth
The first attempt was a “realistic” looking glass ball. And second being a shattering ball. The artist felt uneasy with the realism as it was stylistically unrepresentative of her work and so three other colour ideas in pastel, ink and silver ink, and a simple ink representation of shattering globes were created.
- In terms of an end piece, it could be fourfold.
- The artwork of the globes (refined and potentially on canvas)
- The physical “intact” globe.
- A film of the globes dropping and shattering (slow motion would be nice) With narrative.
- A construction of the shattered globes, perhaps fused together to create a separate sculpture. Advantages being the fused glass would be safer to touch and move around. Also, in fusing the shattered pieces it would demonstrate how the original globe(s) could never be put back together how they originally were.
This work aimed to show the significance of Cyber Security. Specifically thinking about young adults, and how important their online presence is to them.
A person’s phone can include everything from chats with friends, photos, games, money, shopping, research, college, and Uni work, and of course, all social media. A visual way to show how catastrophic it would be if all this were lost, either through personal misjudgement or lack of security on the device, effectively, how their “Fragile World could be shattered in the Blink of an Eye” was sought. This “Fragile World” was to be depicted as a delicate glass globe.
In conjunction with the National Glass Centre in Sunderland the glass globe was made, symbolising the protected cyber world.
A damaged, glass mobile phone was made using the sandcasting method. This incomplete and transparent phone shows how a person’s data would be both lost to them, but potentially available for anyone to see.
The final installation was a series of five paintings produced to show the destruction of the globe and how the data is exposed and damaged as the glass shatters.
The exhibition pieces also included two high quality prints of real world, photography, and photographic images which represented “hacking” as a physical assault on technology and a video piece of a smashing globe.
Inside Out Communications Consulting